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5e barbarian toem wolf
5e barbarian toem wolf





5e barbarian toem wolf

The spirit of the crocodile ensures that your hide shrugs off physical harm like the scaly hide of an crocodile. While raging, you have resistance to all physical damage except psychic damage. In addition, four new animal totems are available, and are marked with an asterisk in the table (specifics regarding the new totem animals are given below). Those barbarians who choose the Path of the Totem Warrior (as described in the Player’s Handbook) are constrained in their choice of animal by their homeland. If the creature is successful in its saving throw, you cannot use this feature on it for 24 hours.īeginning at 14th level, you can cast the sleet storm spell once per day. The effect ends if you end your turn out of line of sight, or more than 60’ from you. If you can keep your gaze fixed on the creature, you can extend the effect until the end of your next turn. If the creature can see you, it must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma bonus) or be paralyzed. To do so, select one creature within 30’ who is in line of sight. Any creature in this sphere (friend or foe) will take 1 point of cold damage per minute.īeginning at 10th level, you can freeze enemies with your icy gaze as your action. Starting at 6th level, you radiate freezing cold in a 5’ radius while raging. In addition, time spent in frigid water while raging does not count against the normal time limit. In addition to the normal resistance to weapons, you also have resistance to all cold-based attacks. Starting when you choose this path at 3rd level, you are resistant to cold when you rage. As followers of the god Vatun, barbarians who follow this path are naturally antagonistic to followers of Telchur, and after CY582, Iuz. Those who follow the Path of Vatun are inured to cold and the hardships associated with it. Those barbarians following the Path of Vatun in Stonefist would have originally come from one of the barbarian lands to the east.

5e barbarian toem wolf

They are dedicated to the Great God of the North, Vatun, god of cold, winter, and arctic beasts. The Path of Vatun is available only to those barbarians who hail from the Thillronian Peninsula the lands of the Schnai, Fruztii, and Cruzkii. In addition to the primal paths listed in the Player’s Handbook, barbarian characters in the World of Greyhawk have access to the following additional path. Many will be of Olman, Suel, or mixed heritage. Those from the steamy jungles of the south are more primitive than their northern counterparts, but no less savage. Those in the northeast of the Flanaess – the Fruztii, Schnai, and Cruskii – are more settled and are excellent seafarers. Those in the north hail from one of the four groups of horseback-traveling nomads – the Tiger Nomads, Wolf Nomads, Rovers of the Barrens, and Hold of Stonefist. It is our intent to work within this license in good faith.Barbarians hail from either the extreme north or the extreme south of the Flanaess, and come in three general types. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is Open Game Content from Unearthed Arcana. A 5th-level wolf-totem barbarian gains Track as a bonus feat.īack to Main Page → Variant Rules → Classes → Variant Character Classes Open Game Content ( place problems on the discussion page).A 2nd-level wolf-totem barbarian gains Improved Trip as a bonus feat, even if he doesn't meet the normal prerequisites.A barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.







5e barbarian toem wolf